BRITISH COUNCIL | DIGITAL CREATIVE CONFERENCE

“Thoughts from Japan on social media” by Jim Richardson

Use of social media in Japan is still in it’s infancy was something which I heard time and time again whilst in Japan, and though some seemed keen, others were not sure if the way in which UK arts institutions are using websites like Facebook and Twitter could work for Japanese audiences.

While Facebook is growing in Japan (ironically this is driven in part by the release of the film The Social Network) the major social media platform in Japan is MIXI, and this either doesn’t accommodate the marketing of brands in the same way that Facebook does, or it simply isn’t done.

One thing I found was holding back museums from embracing social media as much as they might like was staff time, Japanese museums don’t traditionally have marketing departments and those which do exist have limited resources, making it hard to manage social media properly.

Another cultural factor which may shape the way in which the arts use social media in Japan is that whilst in Europe and the United States society is very much based around individualism this is not the case in Japan, where they have a more collective outlook.

This seems to offer exciting opportunities for a medium which can bring people together to collectively co-produce experiences with arts institutions, and perhaps it will lead to deeper, more meaningful uses for these platforms then simple ‘likes’ and ‘tweets’.

My trip not only gave me a chance to reflect on the differences between the way in which European and Japanese art institutions use social media, it also proved inspirational with a trip to Japanese Media Arts Festival putting me in motion capture games and introducing me to Tweet Parade.

The Japanese speakers at the British Council Digital Creative Conference also presented some compelling case studies, with ‘
The Complete Manual of Evacuation’ from Festival Tokyo proving particularly interesting to me.

This was a performance which brought audiences to 29 sites (which they called evacuation points) without telling them what they would find, here they would meet people who are ‘usually invisible in the shape of our present-day cities’ for example homeless people.

To select which ‘evacuation point’ you should visit, you answered questions on the ‘
The Complete Manual of Evacuation’ website, these connected the public with performances based on the way they responded to questions.

I am intrigued by the idea of people attending 29 performances without knowing what they were, and I’d love to know the response from audiences when faced with challenging subjects like homelessness.

My trip to Tokyo was incredibly inspiring and I come home not only with new ideas, but with lots of new connections in my own social media network to help me to continue to learn from Japan and share ideas from the UK. 

“FutureEverything - From Art to Digital Innovation” by Drew Hemment

Here I want to talk about digital innovation, and how art organisations can become active in this area. I will look at the work of FutureEverything, and how it has grown from an art and festival company, to an organisation active in digital innovation.

Digital Innovation is the successful implementation of new ways to work, learn, play and create in a computerised, networked and collaborative world. Now is a time of huge opportunity in this area, we are at a time when a data-driven society, and data-driven culture, become a reality. The arts have a lot to learn here, and a lot to offer.

The goal of FutureEverything, an independent creative organisation founded (as Futuresonic) in 1995, is to make possible inspirational art and innovation that lead to positive change in society, to support more active, empowered communities, and to create a more vibrant and connected creative ecology.

The organisation does three things:

  FutureEverything Festival - the UK’s festival for art and digital culture, bringing the future into the present.

  FutureEverything Award - celebrating the creative imagination that will shape our future.

  FutureEverything Labs - digital innovation projects, prototyping the future through art and innovation.

FutureEverything works closely in partnership with its host city, Manchester, and which enjoys a successful partnership with Lancaster University and the ImaginationLancaster creative reseach lab.

For FutureEverything, a focus on digital innovation evolved organically out of its artistic programmes, and the evolution of its work in media art. FutureEverything combines an interest in digital arts and social activism, and social change is central to the artistic vision. This is technology RND and social innovation shaped by the Europen media art tradition and the idea of art as social sculpture from Joseph Beuys. This combination of interests has led it to develop its own approach to digital innovation.

The FutureEverything Festival is both a cultural tourism destination and a digital innovation ‘living lab’. It attracts a world-wide community of artists, technologists and future-thinkers. It presents 300 artists over 4 days in 40 venues, and an audience of 50,000 with 15% of delegates from outside the UK, and 660,000 visitors online. It is seen to be very successful and has won awards from across the arts, technology and business sectors.

For 17 years, FutureEverything has explored new artforms, new kinds of art object, unimagined forms of dissemination, wholly different configurations of art, artist and audience, new opportunities for audience experience, and previously unseen forms of content creation in a connected world. It has helped shape international artistic and curatorial debates, and influenced understandings of media art and digital culture. One example is the field of locative arts — the arts of mobile media and digital mapping — which FutureEverything led through its Mobile Connections project (2003-5).

One example of the year-round digital innovation labs is Open Data Cities (2009-ongoing). FutureEverything has been funded to lead the city of Manchester’s transition to an Open Data framework, a major policy initiative which in most cities is led by the mayor’s office. Open Data is a movement to open up publicly held databases, on where the buses are in real time, on local climate, on every detail of daily life captured in our electronic interactions. This makes possible transparent governance, and it creates an innovation ecology, as people are able to build services and experiences on the back of the data.

Many of our digital innovation labs are tied closely to our art programmes, but Open Data Cities has evolved into a policy and technology initiative a long way from its cultural roots.

Over the years FutureEverything has presented more than 20 innovation labs on themes ranging from open data and social sensing to new kinds of digital mapping and musical interface.

  Environment 2.0 (2006-09) explored how the internet and locative technologies can transform people’s relationship to the environment, which has had an international impact.

  GloNet (2009-10) was a collaboration with British Council to develop a new kind of globally networked event, using different forms of telepresence in artworks, the conference, and the social spaces of the festival to network venues around the world with great success.

FutureEverything has grown into a national framework for art and digital innovation, providing tools for creating an innovation system in urban environments at grassroots level, and is the partner of choice across the Manchester city region to drive it innovation culture.

FutureEverything has developed a new relationship for a festival with its host city. In Manchester, FutureEverything is now the place where grass roots communities and city and business leaders come together to debate the future of the city. More than a talking shop, it prototypes and tests new forms of urban technologies, experiences and services.

It is both an ideas catalyst and an intermediary across the creative and digital economy spanning arts, policy, industry, research and various communities: community is king, so build up your social capital, get connected, and let new smart ecosystems evolve.

FutureEverything has developed a new business model based on “elegant partnerships” with organisations that are often from different sectors.

One new innovation is to look at how the organisation itself can go open source. The result is a shift from curating and producing art in a conventional way to developing and distributing kits and platforms which are free for others to use and contribute to.

FutureEverything is interested in routes to impact, and creating sustainable relationships and positive change in society and the arts. There is always the need to balance this aspiration with artistic goals, so that artist merit is not compromised along the way.

For FutureEverything and many of the artists with which it works, digital innovation helps to spark and inspire great artworks. It has led to new artistic interests, such as the art of open data, and the art of urban interface. And it has led to new creative methods and a cross-fertilisation of ideas, such as technology prototypes as artworks, and the use of computer science “living labs” as a technique for art curation.

FutureEverything was recognised as an example of world-class research within Lancaster University’s successful RAE2008 (Research Assessment Exercise), in which Lancaster was rated among the top 4 UK universities for research in Art & Design.

The Guardian newspaper in the UK has profiled FutureEverything as an exemplar of smart city innovation on the cover of two Smart Cities supplements, sponsored by IBM. This has also raised the profile of the city of Manchester, and led to the Leader of the Council being invited to write a comment piece in the same supplement.

Drew Hemment, February 2011

“Art is expanding its own territory” by Drew Hemment

The Digital Creativity Conference (staged in Tokyo by British Council on 12-13 February 2011) asked what are the new opportunities created by digital technologies, for art practice, and art institutions.

My view is that today digital culture has burst its banks, and digital organisations and artists can have ever greater impact, and are working in agile, entrepreneurial ways, often working fluidly across culture, RND, business, and other sectors.

After Bill Thompson opened with a keynote on the future of art and technology, I spoke about digital innovation, and how art organisations can become active in this area, focusing on the work of FutureEverything and how it has grown from an art and festival company, to an organisation active in digital innovation.

The conference also explored we can we move beyond a binary opposition between art and commerce, not to undermine the distance and autonomy of art from industry, but to help to shine a light on the many different strategies people are adopting in the grey area between the two.

There were many inspiring Japanese artists and companies taking part, such as Rhizomatiks who include the incredible Daito Manabe and are doing amazing work in both art and the commercial sector.

Daito Manabe reflected the two sides of the coin, commenting that there is greater freedom with no immediate client, and also noting that commercial jobs can inspire creativity, and feed back into the art.

We also heard from Clare Reddington, Duncan Speakman and Jim Richardson on important work taking place in the UK, and a roll call of leading Japanese artists, organisations and curators, from Fumio Nanjo, Director of Mori Art Museum, to Akiko Takeshita from YCAM and media artist Kazuhiko Hachiya.

There is digital creativity everywhere, but is it Art?

What is different or distinctive about digital creativity and media art is that everything can be copied, remixed, programmed, networked. Time will tell if such characteristics will become integral to all forms of art and innovation, or produce mature forms that have their own, separate life and history.

Boundary-breakers are taking art outside of itself, on a voyage. Such digital creativity is not outside art, or without it, but ‘outwith’ art. Media art has long had an uneasy relation with the art world. Lets take art in a new direction, and lets run hard and fast with it, to see where we can go.

Fumio Nanjo, Director of Mori Art Gallery, caught the mood of the conference saying what we see today is that “art is expanding its own territory”. I earlier had found Nanjosan and I both shared a debt to the idea of art as social sculpture from Joseph Beuys.*

In Japan, media art includes Japanese video game culture, manga, and anime. An example is Device Art, in which artists create devices which are both artworks and commercial, mass produced products. FutureEverything presented the first fully realised live performance using the TENORI-ON by Toshio Iwai and Yamaha in 2006, which led to Yamaha presenting the world-wide launch of the product not in Japan but in London and Manchester in partnership with Futuresonic.

In Europe, the media art tradition emerged out of video art, and critically explores relations between art, society and technology.

Japanese media art has a history of seamless engagement in commerce, and a closer relation to craft than in Europe. It is ‘critical’ in its own way, in its playful distance from its corporate brothers and sisters.

The digital age is still young, it is open to debate what will be its canonical works, we should postpone the desire to fix rigid catetories and taxonomies. Perhaps we should name art movements in the way we use tags to categorise other forms of information, folksonomies not taxonomies.

But there is a place for discipline, deep immersion in a single specialism. This may be why there are such strong resonances between still maturing digital artforms searching for meaning, and more established fields such as architecture, which so often adds to a rich conversation.

Some aspects of digital culture are without any doubt transforming art and society on a deep level, such as open source, both as a philosophy enshrined within some artworks, and as part of a general shift in how we view intellectual property.

The conference talked about how the era of one person, or one organisation, doing one thing at a time is over, and how this presents challenges and opportunities.

When you work in new ways, with people outside your sector, you need new ways to articulate what you do, what you are passionate about. Can you put into words, simply and succinctly, how you change your input into your output, the nature of your value proposition? This is an act of translation, decoding it for others, and it is also a creative act, opening new pathways, writing our collaborative future.

This takes us to new collaborators, and new audiences.

People talk a lot about active participants, “the people formerly known as the audience”. Often forgotten, but always there, are the lurkers. They are the “invisible audience”, and they are changing everything. Like the dark matter that makes up most of the universe, their gravitational pull is shaping online life.

Digital audiences might not always interact with you directly, they may not want to share their info. We get to ‘know’ digital audiences in new ways, not face-to-face, or by asking direct questions, but by scraping the web, a very different kind of relationship, and intelligence.

It is important to be agile in the ways we work and the tools we use. It is also interesting to use conventional and everyday technology, so that the technology disappears and we can take away the fear of a new technology which can otherwise inhibit people.

There are not only opportunities, but also many challenges created by digital technologies, for art practice, and art institutions. Preserving artistic autonomy can be difficult in commercial partnerships. There will be challenges to cherished concepts and ways of working. New models of training and evaluation are needed. Agility, speed of change, and breaking silo-thinking can terrify people in the public sector or traditional companies.

One exampe of how art and curatorial practice has changed at FutureEverything is Climate Bubbles (2009).** This was developed in the Environment 2.0 digital innovation lab. It involved not a conventional gallery installation but ʻkitsʼ for people to use at their own time and place. And the “artists” included a Met Office scientist and the festival curator, myself, breaking my own golden rule to keep my art practice separate from the festival I run.

Unlike the usual cultural conversation in the UK, there was a feeling of optimism and hope at the Digital Creativity Conference. There was a sense that there are many creative opportunities out there, a burgeoning digital culture, and a need for a new generation of cultural leaders who can navigate challenging times.

Drew Hemment, February 2011

* We may also both have read ‘Sculpture in the Expanded Field’ by Rosalind Krauss (October, spring 1979).

** Drew Hemment, Alfie Dennen, Carlo Buontempo (2009) ‘Climate Bubbles’, Environment 2.0, Futuresonic 2009 (FutureEverything) http://futuresonic.com/09/env20 (Accessed February 2011)

Live-streaming - 2/12/2011- 2/13/2011

The entire programme of the Digital Creative Conference taking place on Saturday 12 and Sunday 13 February will be streamed live!

■■■ PROGRAMME ■■■

12 February (Sat)
○18:30 - 20:30
ote speech / Panel discussion
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13 February (SUN)
○11:00-13:00
Seminar 1
“New Public: How can digital technology transform engagement with audiences”
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○14:00-16:00
Seminar 2 “Expanding genres, expanding communities”
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○17:00-19:00

Panel discussion“Thinking about the future of technology and art”

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Live streaming will be available at 

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Audio message from Bill Thompson #5

11 February. Bill Thompson arrived in snowy Tokyo to give keynote speech at the British Council’s Digital Creative Conference.  On his way from airport to the hotel in Shibuya, he uploaded another voice message to AudioBoo.

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Audio Message from Bill Thompson #4

Just before his departure at Heathrow Airport, Bill Thompson uploaded the voice message.

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Audio Message from Bill Thompson #3

Bill Thompson who will give Keynote speech at the conferende on the 12 February uploaded his voice message to AudioBoo. - Private languages and private art

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Audio Message from Bill Thompson #2

I’ll be talking about this in a series of tweets, posts and audioboos between now and the moment I stand up to speak on Saturday - and may not stop then.  I’d be interested in your views too, either here or on one of the other social networks that seem to give my work structure these days!
By Bill Thompson

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Audio Message from Bill Thompson #1

On Saturday I’ll be giving a talk at the Digital Creative Conference in Tokyo, and I want to use the space to explore some of my ideas around the way arts organisations of all types can engage more fully in the increasingly networked world that many of us inhabit. Everyone involved in arts and culture faces their own challenge of course, not just the arts organisations - audiences, artists and practitioners all work and experience work in a newly configured ecosystem.
By Bill Thompson

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General Information

The Digital Creative Conference organised by the British Council will bring together artists, curators and creative thinkers from Japan and the UK and facilitate a conversation on the theme of ‘digital transformation for the cultural sector’.

The rapid spread of digital technologies is enriching our lives daily . It is also changing the nature of creativity and communication, and this is creating changes both in the means of expression used by artists, and in the relationships between arts institutions and their audiences.

Artists in the UK have been incorporating digital technologies into both the creation and the dissemination of their work for several years now. An increase in collaborations between artists across genre boundaries - for instance between fine arts and performing arts - has also focussed attention on the new technologies. Art galleries, theatres and other arts institutions are also increasingly making strategic use of online tools, such as social media, to expand their audience bases and build stronger relationships with those audiences.

For this conference, we have invited as speakers some of the leading artist and institutional practitioners in this area. They will explain the latest trends in the UK, and engage in a far-ranging discussion with Japanese and other Asian arts sector figures about the changes digital technology is bringing to the arts sector and the present and future possibilities it offers.


Date: 12 & 13 February 2011
Venue: Academyhills, Tokyo
Organised by the British Council
Supported by Mori Building Co., Ltd
Admission:Free

* Conference will be live streamed online both in English and Japanese

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